

Fragments of Yesterday (2023 Dec - 2024 Dec)
Fragments of Yesterday is a Psychological horror , puzzle - platformer game.
My Role :- Game Programmer
The following things i worked on are -
- Inventory system with 2 tabs which categorizes all the items into those 2 sections.
- Dialogue System , Tutorial System, and several in-game cutscenes.
- Created multiple case specific scenarios ( touching an object leads to the lights turning off, background sound changing , etc.(example))
- Several Minigames in the main game like Padlocks, Maze.
- Local save system(if the player returns to the main menu, they can press continue and return to the starting of the level they were before going back to main menu).
Link for the game : https://rudraneil.itch.io/fragments-of-yesterday
Luna (Game Jam)
Luna is casual obstacle course game.
My Role :- Game Programmer
The following things i worked on are -
- Implemented an Inventory System in which the items in Inventory can be clicked and used.
- 3 consumables which increase speed, jump height and allow player to dash.
- Main Menu with options which allows player to control audio of the game.
Link for the game : https://rudraneil.itch.io/luna

Booze and Brains (Game Jam)
Booze and Brains is a hypercasual Topdown game.
My Role :- Game Programmer
The following things i worked on are -
- Semi realistic car mechanics like acceleration, drifting , etc which simulate realistic physics of a car.
- Majority of the obstacles in game are breakable and reward points on being broken( Scoring system )
- AI pathfinding for zombies( waypoints system)
- Player needs to reach a certain speed before breaking obstacles(Mechanic)
Link for the game : https://rudraneil.itch.io/booze-and-brains

Toon Tanks ( Unreal C++ Learning 2024)
Toon tanks is a third person vehicle shooter
My Role :- Game Programmer
The following things i worked on are -
- Majority of setup done in c++
- Tank and turret shoot projectiles which damage
- Health and armor system for player
- Win and lose State clearly defined
- Use crosshair to shoot and move the upper part of the tank
Link for the game : https://rudraneil.itch.io/toon-tanks
Achylys (2024 Jan - 2025 Nov)
Achylys is a stealth action rpg 3d game.
My Role :- Game Programmer
The following things i worked on are -
- Shadow Jump( Player can go in shadows))
- Enemy Limb disfigurement( Player can chop up enemy limbs)
- Dynamic Save System and temporary placeable checkpoint
- Advanced Settings panel for player customizability and Performance
- Optimization in terms of LODs , Lighting in the level , etc
Link for the game : https://rudraneil.itch.io/achylys

Don't Tell Mom is a Casual FPS Bullet Hell game.
My Role :- Game Programmer and Game Designer
The following things i worked on are -
- Retro Shader Effect and other Visual Effects
- Character Movement, Weapon System
- Various Enemy Behaviours along with different weakpoints
- Dynamic Level Rules for each level
- Endless modes which have dynamic difficulty and Events
- Modular Accessibility Settings for Players
Link for the game : https://rudraneil.itch.io/dont-tell-mom
Don't Tell Mom (2025 Jan - Nov)
Home Invader ( IGDC indie 40 2025 And GDAI showcase in Brilliant Convention in Indore)
Home Invader is a FPS stealth game.
My Role :- Game Programmer
The following things i worked on are -
- Optimized Code.
- Added Polish to the game.
- Made PC UX in the game.
- Fixed Game breaking Bugs.
- Worked on Steam API integration and Achievements.
- Reduced Performance issues using unity profilers and Debuggers.
- Worked Post Launch for any bugs / quick patches.
Link for the game : Steam/HomeInvader